Online Resources

ABCya!- Fraction Tiles

This resource allows students to virtually manipulate a set of fractions tiles. In secondary education there is a strong focus on fractions and the relationships between fractions. Students are asked to find equivalent fractions, common factors, etc. Using an applet that provides students with fraction tiles is beneficial in that it offers students a chance visual for the fractions they are working with. Being able to see that four 1/4s equal one whole is an important step in the understanding of how fractions work and are related.
Arithmetic Four

This applet provides students with a game that is very similar to “Connect Four” in which students are doing computations in order to get game pieces in which they can play on a virtual game board to get “four in a row”. This multiplayer game allows for students to compete against one another while practicing computational skills with both whole numbers and integers.
Balloon Pop Math


This program offers students the opportunity to show their knowledge of fraction values and their ability to compare and order fractions. In this program students must identify fraction values written on balloons and "pop" the balloons from the lowest value to the greatest value with their cursor-pin. Students are racing against a timer for points in order to become the high-scorer, all the while practicing and learning about comparing fraction values.
Cabri Jr.: Exploring the Diameter and Circumference of a Circle

Students will be learning how pi is determined and its relationship to the circumference and diameter of a circle using a graphing calculator. Students will also be learning how to correctly graph circles, measure and draw a circle’s diameter, and measure a circle’s circumference using the Cabri Jr. program on the TI-84 calculator.
Circle 0
http://nlvm.usu.edu/en/nav/frames_asid_122_g_3_t_1.html?open=instructions&from=topic_t_1.html

The purpose of this applet is to promote addition, logic, and problem solving skills. The goal of the activity is to find sums of 21 using the integers that are given in a set of circles that are intertwined. Students who successfully can makes sums of 21 in each of the circles complete the activity.

Create a Graph

This applet is a showcase of the many different types of graphs available to display data. Students are choosing and manipulating a graph of their preference- inputting data to display and correctly labeling the different pieces and parts of a graph. What the program aims to show is that there are many types of graphs that can show and represent a set of data accurately. This program serves as a great tool for allowing students to quickly and accurately create graphs.
Death to Decimals
This program offers students the chance to show their knowledge of converting fractions to decimals. This unique and engaging program allows students to be a superhero that saves cities from around the world from the attacks of decimals. Students must "shoot" down decimals that are equivalent to a given fraction that are falling from the sky in order to save the city that is being attacked. The program is fast paced and quick, and student knowledge of fractions and decimal conversions will truly be tested.
Dividing Fractions by Fractions

This applet provides practice of dividing fractions by fractions using the division of fractions algorithm. The program offers a small explanation on how to divide fractions by fractions, as well as three “game” settings that allows students to practice dividing fractions by fractions against a timer.
Dueling Calculators
http://nlvm.usu.edu/en/nav/frames_asid_312_g_4_t_1.html?from=topic_t_1.html

“Dueling Calculators” an applet allows students to visually and numerically see the differences calculator truncating and rounding can play in mathematics. When a calculator truncates (due to the size of its viewing window), answers are not usually effected greatly. Over time, however, repeated truncation can drastically change the solutions and results we get. This applet provides a resource for students to see that change.
Escape from KNAB

Escape from KNAB is a program that connects real-world situations, like filling out a tax form, in a make-belief, out-of-this-world, story. Students will analyze different situations, like choosing between two job offers that have varying benefits, and decide on which conditions will allow them to make the most money to be able to afford a return flight home from the distant planet, KNAB. Students problem solving skills will be practiced as they try and earn and save money.
First in Math
http://www.firstinmath.com

"First in Math" is an online version of the game, '24'. 24 is a popular card game in which students must make a total of 24 using four numbers on a given card. This site promotes the practice and increase in skill of mental computational fluency. The varying levels of difficulty (from whole numbers to fractions to integers to even algebra!) offer students of all abilities to find this site beneficial. Students can earn virtual stickers for completing various activities, and their is even a ranking and leader board of student sticker count, from the school level all the way to a nationwide leader board.
Function Machine
http://nlvm.usu.edu/en/nav/frames_asid_191_g_3_t_2.html?from=category_g_3_t_2.html

This technology plays to the common metaphor that functions are like “machines”- you put a number in (input), you get a number out (output). This applet allows students to put a given set of numbers into the function “machine” and have the machine generate an output. Students must also try and decipher the function “rule” in order to determine missing outputs for inputs.
Genius Boxing
http://www.mrnussbaum.com/geniusboxing.htm

"Genius Boxing" is a program that allows students to compare numbers. In the middle grades, students are using inequality symbols to compare numbers and are writing sentences with inequalities. This program allows students to practice this skill in a fun and engaging manner. Students are boxing against a famous opponent (like Bill Gates or Albert Einstein), and can score a knockout by answering questions correctly. Incorrect answers result in a punch from the opponent. Students can win the game by successfully knocking out all challengers, but to do so will have to answer increasingly difficult questions.
Geometry Hidden Picture

This technology is a geometry applet for students whose main goal is to identify geometric shapes based on their characteristics and properties in order to reveal pieces to a hidden picture. Students are successful when correctly identify the given geometric figures and they completely uncover the mystery picture that was hidden.
Half-Court Rounding

This program is designed to help students with rounding skills. The program allows students to play a basketball game, giving the students the opportunity to make a one, two, or three point shots based on the level of difficulty of the problem that they choose. If a student answers the problem correctly, they make a basket, and if they are incorrect, they miss the shot. The program keeps track of the students score, and after ninety seconds gives students a final score for the game. It's a fun and competitive program that keeps students engaged and practicing their rounding skills.
Math Baseball

This applet allows students to practice their addition, subtraction, multiplication, and division facts by performing basic computations. They are rewarded for correct answers (the harder the problem, the greater the reward- a home run, for example), and punished for an incorrect answer (an out) in a baseball game format.
Mystery Picture: Integer Order of Operations

This applet allows students to not only practice their integer operations, but to also solve expressions correctly by following the order of operations. This duel learning experience makes this program worthwhile, as students are solving integer expressions in order to uncover a hidden mystery picture. This can be used as an assessment tool for students to showcase their integer operation skills.
Number Balls
http://www.sheppardsoftware.com/mathgames/Numberballs_algebra_I/numberballsAlgebraI.htm

The program allows students to practice their algebra skills by having them solve one-step equations that are written inside "number balls". Once students solve each equation, they must put each answer from least to greatest order. They then will click each ball going from least to greatest in order. Students get points for correctly clicking on a ball, and lose points for incorrectly choosing a ball. All-time high scores are saved and posted, giving this applet replay value and motivation for students to do well.
Pearson SuccessNet

Pearson SuccessNet was created to assist both teacher in the classroom and for students at home. The site contains online videos that teachers can use in the classroom to introduce or explain a given concept (all secondary math concepts), while also providing students with online tutorials, videos, and practice problems that students can access from their home computer with a log-in identification. This program offers assistance to students who may need it outside the classroom, while providing technology to teachers inside the classroom. This is a pay site.
Penguin Waiter Tip Game

This applet provides students the chance to use their percent and decimal skills in a real-life, everyday math situations. The "penguin waiter" will give students a problem that asks them to calculate the tip for a given bill, offering all the parameters necessary to do the computations ("What would be a 20% tip on a $20.00 bill?). Students have to correctly compute the tip in order to move on to the next problems. The applet provides practice with percents, decimals, and multiplication skills while giving a common real-life problem.
Rounding Decimals
http://www.321know.com/g6-dec-round.htm

This applet gives students the chance to practice their rounding skills with decimal numbers. Students can practice rounding given decimal numbers to certain decimal place values. There are also three variety of games that students can play that test their knowledge of decimal rounding. Students can race against the clock to see how many problems they can get right in sixty seconds, time themselves to see how long it takes them to get twenty answers correct, or they can earn extra time to add to a running timer for correct answers as they try to answer as many questions as possible before the timer runs out.
The Secret World of Cookie Man

This program was designed as an engaging activity for secondary students to practice using basic formulas, like distance and area. Students have to help “Cookie Man” in his adventure, solving problems along the way. Students must be able to set up formulaic equations correctly, substitute values for variables, as well as solve for missing amounts. The program offers amusing and laughable problems that make solving them fun and engaging for all students.
Specialist Calculators

This program is a tool that students can use that automates and simplifies measurement conversion tasks. The program offers students a variety of calculators that can do multiple simultaneous measurement conversions- from capacity to length to weight, or even polygon measurements, like length of diagonals and angle measures.
Stick or Switch
http://nlvm.usu.edu/en/nav/frames_asid_117_g_3_t_5.html?from=category_g_3_t_5.html

This program is a math version of the old game show, “Let’s Make a Deal” in which students have the choice of one of three doors, but behind only one of them is the grand prize. The object of the program is to showcase that by staying with your initial choice throughout the game (not switching your pick), you have lowered your probability of winning. The greater probability of winning is when students switch their picks after the first door is revealed. This program is centered on discovery based learning and potential for stimulating discussion on probability.
Toon University: Prime Factoring

This applet allows students to test their knowledge of prime factors. This fun game allows students to "shoot" cartoon birds with prime factors written on them with their cartoon character. Students have to correctly identify the prime factor of a given number, or determine which of the numbers written on a bird is not a prime factor of a given number. There are three levels of difficulty, offering a chance for differentiation amongst students.